A smoggy and
grey metropolis, the island of Catan was booming with factories and shops, and was very dependent upon modern technology. Blissfully ignorant, citizens went about their daily
lives, unaware that tragedy lurked just beyond the setting sun.
An asteroid was
headed straight for the island. Scientists were baffled by its speed and didn’t
see it coming until it was too late. There was little time to warn others to
evacuate. Much of the island perished.
Now survivors must
rebuild by using only what's left of the island to help them. A new world order has begun where it’s a race for resources and a
fight to keep what’s rightfully yours. In this post-apocalyptic version of
Settlers of Catan, players must recolonize the island, avoid being raided by
marauders, and do their best to live off the grid.
Except you can't because of intellectual copy-write laws.
After spending a solid week of creating and designing my Settlers of Catan spin-off, I was told by the company The Game Crafter (a site that helps you create custom games and cards) that it was illegal for them to print a single copy of my game and I had to make changes or else provide express written consent from someone at Mayfair Games and their contact information for verification.
So I changed the name of my game to Colonies of Kazzah and that seemed to do the trick because my game has been shipped and I'm expected to get it by the end of the week. The game costs $65.31 to print one copy. It costs $30.60 to ship it to Canada. Not very cost effective, but I look forward to playing my prototype with friends. And if it's any good, maybe I will try to sell it at some point in the future.
So come play The Colonies of Kazzah!
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